Lufia 2 - Age of the Sinistrals

Preserved download entry from the legacy site. Files are hosted from the public archive.

Current versionv10
CategoryMods

Major features:

  • added around 70 new spells, including some physical-like techs that even Guy can learn
  • learning new spells gives slight increases to stats
  • modified base stats and growth of characters
  • stat potions can no longer drop from enemies; those drop now fruits for capsule mosnter (CM) evolving
  • added a true final boss fight with "Guard Daos" after Daos
  • major overhaul of AI for final Sinistral fights
  • Retry and Gift Mode are now always available
  • Retry Mode is now Hard Mode, 2x exp/gold gain and enemies are stronger (less grind, more action)
  • rings and rocks are now the same equip type and can occupy either of their two slots, e.g. you can wear 2 rings, 2 rocks or 1 each
  • modified defense influence; starts with 1:1 until def = 50% raw damage then degenerates
  • CM level is now tied to Maxim's exp/level
  • modified CM attacks and AI slightly, e.g. Darbi can now even flee in class 5 and class 4 Flash is more likely to heal when injured
  • class 4 and 5 CM are much less likely to use regular attacks
  • CM can freely switch between all 5(!) classes once unlocked instead of being locked to class 1-4 OR 5
  • (S) Witch Ring now increases MP as advertised
  • 25% of ATP bonuses from equipment get also added to INT
  • 25% of DFP bonuses from equipment get also added to MGR

note: NOT compatible with vanilla savegames!

Available files

Change log

  • put Droplet instead of Spark into Elcid spell shop
  • reduced prices of skills in first few towns
  • reduced HP of mobs in first 2.5 dungeons

Historical snapshots

v9

Historical snapshot #393 · updated 2020-12-22 17:32 UTC
  • reworked Daos's AI & stats again
  • Unicorn (fish) can now use Meltdown (ATP debuff) to fit with its dropped jewel
Historical screenshots:

8

Historical snapshot #254 · updated 2019-11-30 18:33 UTC
  • skill reset now only subtracts stats gained from skills
  • doubled monster item drop rate
  • edited EggDragon's AI & stats
  • fixed HP overflow through healing
  • reduced Guard Daos' ATP and INT from 800 to 760
  • reduced Master's HP from 19980 to 9980
  • fixed Demise targetting themselves after Mirror
  • reduced Copper Dragon's HP from 4800 to 4000
  • reduced Copper Dragon's Cinder Blast power from 1200 to 1100
  • increased Copper Dragon's ATP from 860 to 880
  • reduced Silver Dragon's HP from 5600 to 4500
  • reduced Silver Dragon's Cinder Blast power from 1400 to 1120
  • reduced Silver Dragon's ATP from 904 to 880
  • reduced Gold Dragon's HP from 6500 to 5000
  • reduced Gold Dragon's ATP from 952 to 880
  • increased Gold Dragon's INT from 560 to 640
  • reduced Gold Dragon's Stardust power from 1600 to 1140
  • changed 2 Lion boss fight into 1 Trick Lion + 1 Fake Lion; each uses their namesake spell and drops same ring if beaten first
  • Trick Ring now increases STR by 30 instead of ATP by 10
  • Fake Ring now increases AGL by 20 instead of ATP by 10
  • Uni Jewel now increases DFP by 30 and HP by 35 instead of ATP by 50
  • Uni Jewel has now IP Meltdown instead of Dash
  • Unicorn (fish) now has a chance to drop Uni Jewel
  • Revive Armor grants +40 maxHP
  • Holy Robe grants +20 maxHP
  • Muscle ring grants +10 maxHP
  • Old Shield grants +30 maxHP
  • Tough Glove grants +15 maxHP
  • Holy Wings grants +25 maxMP
  • Magic Bikini grants +50 maxMP
  • Cut-All ATP multiplier reduced from x0.8 to x0.75
  • Turmoil ATP multiplier increased from x0.5 to x0.6, MP cost increased from 10 to 14
  • Blitz MP cost from 25 to 33
  • Darkness ATP multiplier reduced from x2 to x1.25
  • Darkhole magic power increased from 1200 to 1350
  • Meteor magic power increased from 2x INT to 2.25x INT
  • Clarity INT buff increased from 15% to 20%
  • Dread now debuffs DFP and MGR by 10% instead of only DFP
  • reworked %HP damage IPs to be independant of row, DFP and variance
  • reduced Fatal Blow IP from 1/2 HP damage to 1/3
  • increased Battlecry IP from 1/6 HP damage to 1/5
  • increased Ax attack IP from 1/8 HP damage to 1/6
  • increased Devastation IP from 1/8 HP damage to 1/6
Historical screenshots:

7

Historical snapshot #230 · updated 2019-04-06 12:00 UTC
  • changed logic of buff effects
  • old: half distance between current value and +2x buff rate (e.g. 40% buff on a current 120% state increases by [100%+2x40% - 120%]/2 = 30%)
  • new: buff applies buff rate to the distance between current and 200% (e.g. 40% buff on a current 120% state increases by [200% - 120%]*40% = 32%)
  • changed logic of debuff effects:
  • old: half distance between current value and +2x debuff rate (e.g. 20% debuff on a current 120% state decreases by [100%-2x20% + 120%]/2 = 30%)
  • new: debuff applies debuff rate to the distance between current and 0% (e.g. 20% debuff on a current 120% state decreases by 120%*20% = 24%)
  • debuffs can no longer reduce a stat below 50% of its base value
  • fixed Salamander's Sizzle Breath related game crash
  • reduced chance in Ancient Cave to get consumables from ~37% to ~20%
  • increased chance in Ancient Cave to get spells from ~11% to ~18%
  • increased chance in Ancient Cave to get armors and accessoires from ~17% to ~25%
  • increased chance in Ancient Cave to get blue chests from ~2% to ~5%
  • chance in Ancient Cave to get weapons was kept at ~31%
  • HeroSong and Resolve are no longer affected by mirror state
  • increased HP, MP, AGL of Lexis
  • increased general stat growth of Tia at high levels
  • Ruse armor can now be equipped by everyone, protects against death
  • Mirak plate can now be equipped by everyone, protects against paralysis and confusion
  • increased DFP of Mirak plate from 120 to 160
  • edited descriptions of most items that provide status protection
  • renamed IP "Ice...." to "Ice Valk"
  • IP "Combo attack" damage increased from 2*INT+450 to 2*INT+500
  • IP "Diamond dust" damage increased from STR+700 to 2*STR+350
  • IP "Do-Re-Mi" confusion chance increased from 50% to 100%
  • IP "Flash" damage increased from 2*INT+600 to 3*INT+300; cost increased from 96 (37%) to 164 (65%)
  • IP "Frost" damage increased from 2*INT+140 to 3*INT+360
  • IP "Gloomsplash" damage increased from STR+800 to 2.5*STR+400
  • IP "Gloomy" damage increased from 2*INT+160 to 4*INT+60
  • IP "Groundshock" damage increased from 2*INT+240 to (INT+STR)*1.75
  • IP "Head attack" cost reduced from 164 (65%) to 100 (40%)
  • IP "Incendiary" damage increased from 2*INT+120 to 3*INT+70
  • IP "Iron kick" damage increased from 400 to 700
  • IP "Magic cure" cost reduced from 128 (50%) to 85 (33%)
  • IP "Magic healing" cost reduced from 192 (75%) to 153 (60%)
  • IP "Magma blast" damage increased from 2*INT+400 to 3*INT+100
  • IP "Mega quake" damage increased from 2*INT+140 to 2.5*INT+30; cost increased from 20 (8%) to 50 (20%)
  • IP "Samurai" critical chance increased from 20% to 35%
  • IP "Stardust blow" damage increased from STR+1000 to 2.5*STR+450
  • IP "Tail attack" damage increased from 2*INT+200 to 2.5*INT+100
  • IP "Tidal wave" damage increased from 2*INT+140 to 3*INT+60
  • IP "Twister" damage increased from 2*INT+140 to 3*INT+360
  • IP "Voltage bolt" damage increased from 2*INT+160 to 3*INT+70
Historical screenshots:

6

Historical snapshot #55 · updated 2017-09-09 10:20 UTC
  • fixed bug in save mechanism which made dungeons reset upon loading (invalidates V5 savegames..)
  • nerfed power of Blaze's special attacks
  • reduced stats and increased gold drop of enemies that appear during the time Maxim is alone in the early game
Historical screenshots:

Screenshots