Back at this game after a small break with a Ninja Master, Dragon Master, Grand Divina team. Definitely my favorite team so far. With the final weapons, empowered Antimagic gives my Ninja Master a nasty justu/counter combo to quickly whittle away physical defense with Fireblaze, as long as the enemy has any weakness (true for almost all bosses, with the notable exception of Dolan). All buffs/debuffs with invert armor, Lise provides a shield, Grand Divina provides sabers, healing, and a ton of magical damage, and this team feels nigh unstoppable. God Beasts are falling in half the time they took in previous runs.
One strategy this team cannot take advantage of is sabers cast on enemies combined with resist gear, since Grand Divina can only cast sabers on her teammates. Has anybody tried this strategy through the endgame? Does it work on bosses? It should result in a 45% debuff on physical damage from melee/techs, additive with other debuffs, which could be extremely useful against a ton of mobs and even several melee-heavy bosses, if it works. This strategy has been suggested elsewhere on this forum but never fully discussed; I'm wondering about its overall usefulness, considering that there are still plenty of physical and magical attacks to contend with that should not be affected by weapon element.
Also, please use this thread to post any favorite teams or creative combos you have discovered. I'm trying to think of some new groups for 2020 and try several classes like Duelist, Rune Master, and Necromancer that have a lot of potential but I have never fully explored.