So, just got my first batch of Espers in Zozo in my playthrough of this mod, and I've got a few questions regarding this new system.
First off, the auction house is gone. Not sad to see it go, but that would mean that Zoneseek and Golem have gone elsewhere. An NPC suggests they're in Zozo, but I haven't run across them. Admittedly, I'll be back there as part of the story in the future, but given how few Espers any given character can equip, missing those espers can cripple a character.
Second, when do you get access to EL respec, and is there a cost to it? Just got my first few EL, and am not sure what I want to do with the characters. I understand it's available in the World of Ruin, but there's a difference between "As soon as you get the airship" and "Halfway up Kefkas Tower". One means I can just carelessly toss the attributes into whatever I deem useful at the moment, and the other means I better put some thought into it.
Third, besides Golem and Zoneseek, do any other espers have different locations? I notice that Relms only major selling point is Bahamut. Death Gaze isn't an easy boss, and he's definitely tedious to find. I'm not sure how much I'd be interested in using Relm if her only good point is such a pain to get. On a similar note, is Crusader just as hard to get, and is Ragnarok a choice between the Esper or the sword still? Terra and Celes have a lot more going for them before their ultimate spells, unlike Relm, but if getting the Illumina prevents me from learning Ultima, or if I basically have to be done with the game to get Merton, then I'll have to adjust my thoughts on those characters.
Lastly, has anyone compiled a list of each characters spells and EL Bonuses? The information is all right there on the character page, but a list that's per character, rather than just a list of Espers, would be much easier to read and allow judgement of each character (for example, it takes a bit of time to realize that only Setzer, Strago, Celes and Mog have access to Magic +2 ELs, but not Terra and Relm). If not, I might be inclined to make one myself, and I could post it for inclusion in future Printmes.
A couple non-esper questions, since I don't want to trouble you with extra posts. Do all characters have the same HP/MP growth (Before EL), with the only difference being the base HP/MP, which just gets added on? If so, that produces an odd curve, where Shadow and Gau have notably horrid HP when Sabin recruits them, but that difference is negligible (About 1/13 of total HP) by the time you finish the game. The difference is certainly more notable with MP, wherein the bonus MP makes up about 1/6th of their pre-EL total at 35. While I know EL is meant to be a major source of character customization, it seems that base HP is something that just stops mattering after a while, when it starts out causing Gau and Shadow to die with most death-counters.
And does all time stop when Cyan is charging his Bushido? I really want to play him in this mod, because I've never used him outside of Sabins scenario in Vanilla, since he sucks so bad. But if time is pausing for him, then I kind of feel things have gone too far in the other direction in terms of negating his charge time. It's just a differently flavored skill selection window at this point. I kinda liked the idea of him delaying to unleashe some badass swordplay. Maybe add a longer action delay after selecting the move the higher up on the list the action is? Maybe you've done that, and I haven't noticed. Or maybe you like it the way it is. Either way, I'm enjoying using him at all, so I'm overall happy here.
And finally, how long does Jump actually delay the command? Edgar seems to spend so much time in the air that the only advantage to jumping over using Drill is the ability to do so from the back row (along with the mixed blessing of removing himself from play).
Thanks for your time and consideration!