Hey there, a few thoughts on equipment throughout the game as well as late/endgame gear.
Midgame Proc Swords
I miss a proc sword to bridge the gap between the Elemental Blades and Apocilluminalypse. During a decently sized chunk of the game, you got the elemental blades and Blood Blade/Soul Saber as the only options for proc swords. The latter aren't good at dealing damage, they are more about utility. The former are pretty weak and only see use for weakness sniping(which, granted, is pretty good). The power gap between those options and Apocilluminalypse is massive.
I'd like to see another proc sword become available to bridge that gap, probably placed in Mt. Zozo or Cave on the Veldt or replacing the Rune Blade(Haven't found much use for it, personally).
Casting Poison or Break seem like decent ideas to me. Break Blade sounds pretty snappy and Break fits the theme pretty well, as it is - more or less - a downgrade of Flare/Holy.
Scimitar and Elemental Swords
Mentioned this in my difficulty feedback, but I reiterate here.
You get access to both Scimitars and the Elemental Swords right before the Imperial Magitek Research Facility. The thing is, they absolutely wreck said Facility and turn it into a cakewalk, especially combined - many battles were over before I even executed a single command.
The Scimitar is a bit out of the way and, from what I can remember, quite expensive. It also makes you give up a Shield - which isn't that much of a problem, considering Shields aren't that strong this early.
In light of that, I propose to move the Elemental blades to after IMTRF. You still get them as you explore the facility via chests, likely powering you up during the IMTRF, which is a fine reward for exploration, in my opinion.
Rods
Is the backrow penalty on Rods a necessity? Most Rod users have a really tough time in the frontrow and the reward for the risk of putting them in the front is not exactly game-changing. This relegates rods, for the most part, to stat sticks with gimmicks that aren't worth considering.
If you want to seriously use rods for damage, you'd probably build a Cover/Counter set-up, which requires frontrow. Rod-jumping can be done from the backrow with no drawbacks anyway.
In short, I don't see a problem with Rods dealing full damage from the backrow, it'd only make their gimmick a bit more appealing to use.
Orochi
I don't really see the point of this weapon. It lacks something unique going for it. Strong vs Flying is nice and has some use, but I think Mutsunokami and Avenger outperform this weapon most of the time. Feel free to correct me on this one, though. Overall, I guess it's just kind of a unremarkable weapon.
Mutsunokami and Windbreaker
Those two weapons are pretty difficult to get, cause you have to give up something unique and powerful for them. And it's not a natural switch like Daryl's Soul <-> Heiji's Coin, as you swap for wildly different equipment.
I propose placing Mutsunokami as a Unique drop somewhere, keeping it a one-time item.
For Windbreaker, I'd place it in a chest in place of one Punisher. Additionally, I'd change some Coliseum trades a bit: Remove Punisher from the Wing Edge/Avenger trade loop and make it trade back and forth with Windbreaker.
Mutsunokami and Ross Brush could trade back and forth with Masamune, or simply trade into a consumable.
Force Gear(Armor and Shield)
I feel you get too many pieces of Force Gear(I think it's 4?). Force Gear is pretty specialized and has a few restrictions(as well as competitors) that do not make it all that appealing to most characters, in my opinion. I'd remove one piece of Force Gear, replacing it with something else.
Radiant Gown
This piece of unique, character-locked equipment stuck at as particulary weak to me. While the effects on Brushes is nice and the 25% MP boost is appreciated, I find it lacks a bit too much in raw stats compared to its competitors. I'd suggest a small buff to Mdef and/or Magic/Speed.
That's it. Thanks for reading and please leave a reply!