#12597 · 2021-05-25 01:16 UTC
Hey All,
So for the past few months I've been creating a mod with that used the idea of Hp scaling in FF6 to be based on item HP multipliers that were multiplicative. Sadly, in practice I found out that is incorrect in the base game, it appears to only be based on the highest multiplier. This has ruined my character balancing, and I'd prefer not to have to redo it if it is possible. Is it possible to mod FF6 to where Hp modifiers can be multiplicative together, instead of how it is in the base game?
Thank you for any answers provided!