Recently got through the WoB and starting WoR I wanted to share some thoughts.
With the exception of Dadaluma, WOB simply feels more polished but not significantly more challenging than Vanilla. Until floating continent..
I chose Locke, Terra and Celes as my team, a classic trio. For all 3 I focused on HP Espers due to their propensity towards dying in battles. Celes is pure Seraph, Locke is Kirin and Terra is Unicorn, all with approximately 10 EL by the time I reached Atma. The path to Atma was brutal, and the extra HP was a god send.
I gave Icebrands to Locke Celes and Terra (with mystery veil for proc chance), leaving Terra morphed in the front row, Locke in front, Celes in back slamming Ice 2. Shadow struggled to stay alive and played a surprisingly supportive role with float and the image scroll, then went crazy hurling Ninja Stars and casting Dispel when Atma changed forms. I realized this team had no way to set Sap on Atma that I knew of, which was a mistake… but the Terra morphed did insane damage, especislly with icebrand proc.. so bzerked and hasted her. Lockes damage was terrible at this point, so he went to back row and healed almost every turn, desperately trying to keep Morph Terra alive. We’re it not for the unicorn levels she surely would not have. Celes was back up healer and provided reliably Ice 2 damage. Eventually Atma fell, it was satisfying, extremely difficult and glorious.
Had done it over again, I may have brought Setzer instead of Locke to provide healing and Sap through his CHOCObo slots.
WoR The random encounters quickly ramp up. Sabin / Celes we’re taken by surprised in the cave leading up to the Tentacle boss and died a few times. Having not give Sabin any ELs, I put them all into Golem for survivability, fire Dance and Ice 2 with Celes large mp supply helped get through the difficult encounters, along with sufficient mp for healing. I honestly couldn’t imagine Celes without Seraph at this point, the tankiness is a godsend and she needs all the MP badly.
the Tentacles were Tough… I had to reset and gave Celes Flametongue and Sabin double Hell claws to make quick work of the fire weak tentacle. Golem summon was amazing here. Edgar was very weak so he mostly used drill to sap the tentacles and provide emergency Cure 2.
Skip ahead now to Daryl Tomb. I love facing undead enemies, so many weaknesses to exploit, despite the cave being quite challenging. Dullahan, once again double Hell Claw, Edgar is pure Siren with flame tongue and jump, Celes with flametongue. Setzer full time healer. Took a couple of tries to figure out this strategy but ensuing fire damage incinerated Dullahan back to hell.
also, Jump plus Elemental swords is INCREDIBLE with magic Edgar. Had no idea he could do that much damage.
Goal at this is to go through and collect the team facing as few bosses as possible.
Cyan Gau Mog Gogo we’re first on my list… Zoneseeker fucking DESTROYED me though… will need to reorganize myself and plan for him better. Also picked up Terra since Phunbaba isn’t too insane, I was pleasantly surprised to see Terra entered morphed and knew Fire 3.
Updates as I face some of the major bosses going forward