You got the Falcon, you recovered everyone, you did all the sidequests, and you hunted all the goodies laying around, and now you're about to give Kefka the old heave ho.
So who do you bring, how do you usually set them up, and where do you place them?
It's been some time since I've played the game, and plan on giving it a replay very soon, but i'm thinking my party will be something like:
Team 1
Terra, Relm, Strago, Shadow.
For me, Relm is the only familliar face, as I've pretty much done nothing with Strago, or Shadow, and I'm thinking of going with Vigor Terra, sticking her in the front row with Morph, and giving her Zantetsuken (Or Apocalypse) That idea is kind of new to me.
I'm going to go a more Stam focused route for Strago and Relm (The latter I used to dip entirely into Ifrit) and Shadow will be nothing but Fenrir for item tossing. I can use Smoke Bombs/Refract for Terra, and between, Shadow's item tossing, Relm's Brush, and Strago's Holy Wind, I have heal sources for days, should I have to worry about Reflect. This team is mostly going to be about keeping everybody buffed and healed well, and letting Terra wreck things.
Team 2
Locke, Edgar, Sabin, Umaro/Mog.
I'm not really all that familliar with using Mog, as he's usually one of the people I leave out of the final dungeon. I've never been all that interested in memorizing the proper usages of Dance, and I've never really tried relying on Rods, so I was thinking of going the Mogoon route, giving much needed damage to this team, as I'll be trying some supportive alternatives. I usually go Ramuh/Ifrit with Locke, in favor of Ifrit, but I've decided to give him mostly Pheonix and alittle Ifrit, boost up his magic, and X - Cast my way to victory. I'll also be axing Palidor in favor of Siren for Edgar, as I'm really excited to try out his Engineer build, hoping that Mana Battery will help keep Locke casting. Stam Sabin is mostly for defensive purposes, but having access to Chakra will help his brother out loads with keeping Locke (as well as Edgar) casting. Mantra is there if I need it, but I'm covered. I'll obviously throw him several Terrato levels. (At least 5)
Team 3
Setzer, Cyan, Celes, Gau.
I thought about doing something new with Celes the way I did Terra, but ultimately decided that I needed the extra magic for this team. I don't have to worry about Runic screwing me, since two of my party members can heal the team for free without triggering it, which is nice.
I'm thinking of trying something different with Setzer. I see people talking about Seraph/Shoat, and Seraph/Starlet, but what about Starlet/Shoat? Starlet is effectively for a Stam build, using Regen X as a primary heal source, and Shoat keeps his offensive options viable without having to rely on Heiji's Coin, causing him to lose acces to the amazing Slots, or Daryll's Soul, which gives you the dillema of choosing to do okay damage in the back, or decent damamge in the front, but risk extra damage. Giving him more Shoat keeps him hitting hard. Sure, I'm missing out on awesome Seraph levels, but HP/MP can easily be aquired, and Setzer is pretty bulky anyway. Cyan will be tossing Dragons for moderate damage, but that's okay. He's just there to take hits and cast an occasional Life spell when everyone else is busy.
Gau will be Gau. I'm just gonna dump every level into Fenrir and have him cast buffs.
Also, what are some cool strategies you like to think up when deciding who to send on which route?