I'm making this thread to inform people of what's going on with this hack and with myself and what the path forward will look like. First off, with InsaneDifficulty.com in the dustbin of history, this will be the new home for this hack. Or at least one of the new homes. So this is a safe place to look for future updates.
As far as hacking goes, this project is #1 on my priority list. However, I'm currently working as the battle designer for an upcoming Atlus RPG, a project scheduled to last for one year, and that project will be my top priority overall. It is theoretically a part time gig, but the reality is likely to be very different, and that project will be given any attention that I feel it requires, which may be all.
Hopefully this won't mean no updates for a year, but I can't guarantee anything. One thing I do at least plan to do is to get more info about the hack posted here.
Well, with all that stuff out of the way! I made a vid of the most recent feature that was added:
I'm going to be reworking ranged targeting and AoE damage. The gist of it is that ranged attacks will no longer be able to target the entire field, and instead be limited to near-ish targets. Additionally, AoE attacks (most of them anyway) will deal less damage to targets further away from the caster. Melee targeting and enemy AI will also be getting another inspection. Melee will be able to more easily reach under-protected rear row members, and enemy AI will (typically) be inclined to attack the targets nearest to them. The goal of all this will be to have positioning matter much more in battle.