after action report (well, I am in kefka's tower):
No Random Battle Run, all items, no buyable offensive items, no glitches. Infinite nonrandom battles are only allowed once per, random battles for quest lines are forced exception (gau and gogo).
As a quality of life thing, put in the NRB game genie cheat (AADC-EDA8). Otherwise you may have trouble escaping:
2 single sealed cave ninjas + 2 floating continent double ninjas
Gorgimera in cave in the veldt
coverts in zoneeater
Rhyos cave on the veldt
phase in phoenix cave
land worm
most of Kefka's tower
Prepare for a huge AAR. You have been warned. First WoB then WoR, then some misc.
Can we remove the pauses in dialogue boxes? That's what an ellipse is for. Spamming the A button even more isn't necessary. It's a quality of life thing; the game would be better without them.
5gp after selling all my consumables, and still thamasa needs like 40k more and I'm short a 10k colloseum "donation" was the auction house cut for ROM space? Spamming it was a pain but cherub downs were good.
Celes does NOT have life at level 18. The printme is outdated! Scratch that. There's a version mismatch between the printme and the ROM. That needs fixed. Grr. I was counting on this thing...
Speaking of the printme, the Mystery Egg isn't on there even with a useless "???" entry. Sigh. Really? Just say that (redacted -BTB)
23000 more gp is needed if players are expected to buy the 3 available espers without random battles. Atma weapon has a problem: the game is lying about the numbers. I spent a half an hour in a loop doing 865 on an ice 2 then attacking twice for 200 while the atma weapon would regen 235 twice and flare himself for 250, according to the damage and healed amount shown. No matter how long I gave him an extra 800ish damage over 3 rounds, he would never initiate his 2nd form. This is probably the most frustrating of all the bugs.
The above is why the printme or scan needs to show HP values. Why aren't players allowed to know the numbers in the game? Why is monster HP sacred? Why not all the numbers: damage, attack values, stats, character hp, etc. Grrrrrr!
Speaking of that, I had to go figure out why I was getting dealt 1800 (instead of 270) damage on atma's second form. Monster attacks have hidden formulas that I shouldn't have to go look up. Either they should all be attack value based (so there's nothing to look up), or the formulas should be stated in the attack message. Yes, I'm serious about pasting: 80/living partymembers * Rand living PC lvl. Because otherwise I have no fucking idea what is going on. I'm not going to debug the damn thing, JUST TELL ME WHAT IS HAPPENING!
Anyway, the leo's sword thing is cool, but isn't his sword over his grave? I love being able to shock the bat lady's but REQUIRING it is gay.
The lack of Monster in a Box before getting Sabin makes me sad. That was the whole reason to get him early. Uh, I guess I won't be using him. Shame. He's a powerhouse. Not tasty fun like cyan or shadow, but still, consistently filling meat and veggies damage.
Okay so WoR character levels come in at the level of the highest party member minus two, except Sabin for some reason who stays at his previous, low level. I tested this by gaining 10 levels on him (equal to my celes) before gaining my 6th party member. No change. This means that if I want high level characters, I should wait until the WoR is basically cleared, just like vanilla.
So who to put on the dream team? In this run, I'll only have levels on the last few gained and then a team with a fair amount of spells. So I should backload my high-ability characters (oh its just sabin, gogo and umaro, never mind) and get first the ones who cast a lot. Since everything's already been poured into celes, we'll try to get her to 30 (ha!) at which cast we would get Terra and start pouring everthing into her. If we don't get there, then there's 3 slots to fill. Those who have 4 espers to buy into are edgar, locke, mog, relm, and strago. Since the game might not be winnable without the massive grinding benefits from esper levels, edgar and mog will be dragoons to avoid unavoidable attacks. If we make gogo a 3rd dragoon, we are all set. Setzer can be a 5th wheel in the meantime.
After getting the falcon, the sudden lack of linear gameplay means that all futher encounters granting xp or sp in the WoR can be delayed until an estimate of how much SP, XP, and EP we're talking about. My initial guess is that there will be enough to either get celes to level 24 for ice 3 or get the party to level 22 and maybe esper level 15. Unfortunately I have to decide before that point due to the monster in a box in daryl's tomb if before grabbing everyone else pays off (it doesn't).
Why is Phoenix paired with TERRA and locke rather than CELES and locke? Crusader going to celes (the ice woman) vs Terra (the fire woman) is off. Crusader and Ragnarok need swapped. Everything else looks pretty good. I can see the design decisions in the esper divisions.
At this point I accidentally deleted my rom and save states. So instead of the "feed all XP to celes" route, I'm going to always feed xp to whoever has the lowest level of those who have to be around/count. I cheated/turbo'd through to include some fixes or additions to the mod (run) that I believe are a mistake: the chest in the beginner classroom being the first (so edgar comes in at 6 not 5). He should already be up a level, and sabin should be up 2. Also cyan comes in at total character average instead of sabin's (current party's) average instead of up one. Lastly 45xp from a south figaro cave monster would have helped for celes, who also needs 2 more levels, well 3 considering she's suppose to be up a level. The reason for this is that it allows you to do the scenarios in any order rather than banon, locke, sabin. I did it exactly wrong, and there should be no 'wrong' choice. On second thought, Terra re-averages when you get her back, so she is only useful for getting locke, edgar, and sabin at a higher level.
Also the lack of xp on the bright light trap fight in the caves of narshe would mean a level for edgar.
Sigh I have no idea what a slim jim does. I can't use it, the description means nothing and it's not in the printme... Same with the stat hat stealable from the onion kids from fighting the mechs in vector. Anyways its time get Terra who came back NOT at party average. Sigh. Fine I'll grind her to to leap gau out of the team because of the party average thing. And he won't go. WTF??? Fine I'll grind them ALL up to level 14 except cyan who's level 11. Of course, when celes comes back she's not at the party level either. Time to go grind 5 levels.
I know that the Nifufu guy is supposed to give celes a tons of levels, but she ended WoB at level 16. Then she starts at WoR at level 18, which is above the party average. I'm confused. So is it pointless to grind XP in WoB? I know the ELs don't come in for free. This seems to suggest that ELs are all that matter, which seems ham-handed considering that's the major mechanic that BNW added. Okay after getting sabin at 18, I think I know what's going on with the levels: all previous party members get boosted to 18? That still doesn't add up with the "level 1 Gogo" thing mentioned at the beginning.
I went through all 100k WoB money before I went the falcon, and still needed more. Ug. Zozo's rusted door said "Door it open!" ? The dragons' useing the FF4 elemental fiends' theme was ... jarring. Don't get me wrong. I love it in FF4. FF4 has a high-medival, standard fantasy vibe. It's a tight, well-orchestrated blend of thick ass longswords swinging at everything from zombies to robots. It's surprising that square managed to not only pull it off, but do so in a way that makes you not even stop and think twice about if something that broad could work. ... But that isn't FF6. FF6 is grittier and darker. I just don't feel the crossmojination.
Um Leo's Crest isn't in the printment either and I don't know what it does... The top of the fanatics tower chest closes itself after opening it and going into the menu. I think I remember that in vanilla. It is a bug that should be fixed, moreso than the thamasa sprite facing.
Okay so I've finally done everything except gather party members. I have a rough idea of how much XP, EP and SP are upcoming. Since I haven't calculated those numbers for areas "locked" behind already having to have a character join or fight a battle that gives some of those points, its actually pretty small: 2916k if split among four party members. While this would give a free level up to my team (or 3 if it was based on current/highest party member rather than the party average), the ELs all going to one place would probably be a bad idea and certainly the lost spell points. It makes me wonder if SP could be make to be x4 and then just divided. It would make the choice very clear for what I'm trying to do. I will say that the "bank" of SP is a very welcome addition, so you can store up SP and use it on useful spells instead of grinding out those 1% spell rates (drain, cough cough) to fulfill your 100% urges.
Since I'm horribly under leveled and made of paper due to how EP work, my only real chance of winning the final gauntlet is to go dragoon. This means edgar, mog, and gogo will be the A-team, while 4 B team members will get put in either reverse-ranked order, or where they are most useful. Runic I think will come in handy. Buffing the A team and avoiding dispels will be a higher priority than debuffs (sorry sabin), because the enemies will change more than the party. Float can be pre-cast by Sabin. Haste is already covered by Edgar and Mog, but HasteX would require Gau/Shadow. Safe is covered by Edgar (or strago), as is SlowX. Although Bserk would be hillarious, its just too risky to not time jumps or otherwise manipulate AI (which I've had to do far more than I would have liked considering how about half of boss actions/reactions 1 shot). This is why both umara, gau and Mog's dance are out. Reraise is a must from Setzer/Celes and Setzer does have RegenX. Also Setzer can set sap all at once and single target bio, but Edgar multi-poison and mog can single target Bio. Terra/Cyan/celes/setzer have regen. There's no reason to locke/cyan to equip kirin for regen. Due to morph+ultima, Terra would be used if there was a magic DPS-crunch needed. Shell from Terra/Strago would be good too. Dispel would be good in case enemies are safe/shell, but ONLY celes/shadow can do that.
Only Strago or Terra with carbunkle can reflect and only Strago or Shadow/Gau with Fenrir can image, if I can find a nonrandom battle that teaches refract. Never mind. Even if I could, I'd never know it because the printme doesn't list enemy abilities and this is a custom blue mage spell so I can't look it up in vanilla. Bah. Strago got hosed. Even the wonderful "dischord" spell is gone. Gau got hosed too (not that I ever used him): what do you mean my gau isn't immune to Blind, Zombie, Poison, Magitek, Invisible, Imp, Petrify, Death, Doom, Critical, Image, Silence, Berserk, Confuse, Sap, Sleep, Slow, and Stop anymore? Oh and I forgot ABSORBING Fire, Ice, Lightning, Wind, Earth, Water, Poison, Holy. Gau and Strago used to be good.
I don't expect enemy imp/berserk/doom/x-zone/sleep/stop/break/mute/full mp drain via rasp or osmose to work, although edgar does have blind and confus, the latter of which probably won't work due ot immunities/heavy flag. I'm expecting to not be massively debuffed by enemies (a la Oscar bad breath), nor constantly insta-killed (like doomgaze), either. Unfortunately I can't just load up the last area and see how hard it is, atleast not without breaking my play order for the 10SP the magimaster gives and then doing a LOT of cheat grinding just to load back and do it all regularly. Meh. So I'll have to make my best guess as to who will be useful.
A team: Edgar, Mog, ~Gogo, (all dragoons with magic, although edgar has tools)
B Team: Celes, Terra, Setzer or, um, Cyan over Shadow for HP?
C Team (because we don't grind): Strago, Sabin, Locke, Relm, Land/ability-based Gogo
D Team (because we like having control): Gau, Dance-based mog, Umaro
I originally didn't like Edgar + Setzer escorting Celes in a minimal character run, but as you can see above, BNW might have been built with that in mind. It certainly wasn't built for NRB runs, and it was actively built against LLRs. It does "okay" at encouraging normal, nongrinding play which is certainly a step up from vanilla. If it just encorporated the NRB stuff I meantion above, it was be perfect from a leveling perspective. Except...
It turns out there's no point in lightly grinding Gogo. He and Umaro are half the batttlers they used to be thanks to the EL system. He essentially has an effective Level 49 max compared to everyone else's effective Level 98. For this run that means he's at level 15ish instead of level 27ish, except its more like x to y because the first dozen or two levels matter very little compared to the static EL benefits. He also can't dual-wield Jump which I thought was the case in vanilla. This actually makes him a worse DPS "jump"er than "fight"er. Only after this is fixed AND the man-eater bug from FF5 is replicated, then gogo can be a real dragoon. Unless for some reason you need two of an ability (morph? nope, nevermind he can't morph), he's strictly inferior in a game where you can just chose another character instead. Everyone has fight/magic/item, steal only grants one no matter how much you steal, bushido with rods and knives is kinda gimped, tools is just status setting, blitz without HP is bad, runic also needs HP, lore and rage are gimped, slot isn't special, dance is uncontrollable and does sketch even work on bosses? Obviously control doesn't.
So is the umaro fight supposed to take an hour? I know its not supposed to be a difficulty mod but bosses hitting for x4 your HP (with max equipment and +25%hp items), to 3 partymembers every turn (assuming he is slowed and you are hasted) is kinda rough. Basically the winning strategy becomes "don't play." Seriously. Just defend. Don't use your turn. Then assign 3 healers to try to keep your head above water. And count the 1k damage every half of a minute ... if the RNG goes your way. I know I could have just loaded up on ineffecient HP and then respeced but it, it didn't feel straight forward. Only a few people could even get HP and I didn't want to use most of them. "Pissy boss mode" is right. It always bothered me that Umaro holds out on you. When you fight him he's this ridiculous power house. When he fights for you, he's a push-over. No wonder why people are too bitter to put him in the party.
The Katanasoul required 744 hp, so 1+3 ELs were taken to avoid instance non-physical, non-magical party wipe damage every other turn. So is Terrato giving +5 more hp in the next version? Whatever. I've got all the items, all the encounters, and all the sidequests (except actually getting the WoR losers and uncontrollable gau). I love the moogle charm change btw. Is there a version for gau?
The dragons party wipe once a round with unblockable, unreflectable, unrunicable magic damage in excess of my HP. I'll have to spend more ELs to tank them so I figure I'll do the magimaster and raid Kefka's tower first. The magimaster probably requires spending SP from my huge bank of ... 30 SP? WHY IS THERE A CAP OF 30 SP? WHY IS EXTRA SP WASTED? WHY IS IT 30 INSTEAD OF 39 (highest spell requirement + highest battle amounts before any would be wasted)? WHY DID THE GAME NOT WARN ME ABOUT THIS? WHYYYYYYYYYYYYY?
Does anyone have a game genie code so the SP isn't deducted while I spend SP? I don't want to grind up the exact number... Well ... AFTER spending SP the magimaster is fun. Not as fun as the 3 dream stooges though. Why does kefka's tower tell me "Lasciate ogne speranza voi ch'intrate..." ?
Anyway, I chunked through atma (it took an hour...) so I can do the same with the statues, etc. I even feel mildly competent about AI abusing the final gauntlet. But I suspect it would be agonizing and not much fun. I also never saw any hints about how to prestige class various characters. I suppose I could stop and grind the dino's as per vanilla, but I'll see if anyone can get me that above game genie code first.
I'm willing to share the save if someone want to try to grind out all 8 dragons, the gaurdian, and the statutes and put it on youtube. But I'm guessing it will be even more boring to watch (unedited) than play.
Here's a list of what the joining levels should have been:
Locke : +2
Edgar : +2
Sabin : +2
Cyan : +2
Gau : +2
Celes : +0
Strago : +2
Relm : +0
Shadow : +0
Mog : +5
Gogo : +2
Umaro : +0
Yes, I'd like about 20 free levels, please.
List of Fixes and Improvements not yet in BNW
http://www.romhacking.net/?page=hacks&game=302&perpage=100&order=Category
minimap
optional mimic
automatic healing
save anywhere (ahem, save states)
"FF6: Is the Best Game Ever" 's runic fix
Edit: removed the sentence on float.
Edit 2: changed 1 letter and attacked a parenthetic that was talking about my NRB run, in case it wasn't understood already in the context.