New V9 Mechanics?

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StarterMuteCitizenMaster
Started2017-11-26 07:05 UTC
Posts recovered6
Views in legacy forum3776

I've enjoyed the new mechanics and stuff on V9. We already have items and equipment that give extra turns, overpowered spells that deplete maximun FP, and that well known "auto-life".

My question is, is there gonna be anything new regarding mechanics?

 

PD: What happened to ID?

You just described three new mechanics.  What do you mean?

Sorry, I meant like if there's gonna be any new mechanics besides those.

There are tons of new mechanics in v9.  For example, certain enemies will now target their attacker when countering.  Items were added that increase your max HP (up to a certain amount).  Mario no longer needs to be in the party.

The list goes on.

Oh yeah, I forgot about Mario being swapable from the party. That's a really cool addition :)
Thanks for letting me know.

Probably the most technically demanding change is the addition of Absorption.  The entire damage calculation was rewritten for this.

To put it simply, every attack has a single element (or no element).  The target can either be neutral (100% damage taken), weak (200%), resistant (50%), or super-resistant.  If the target is a player character, super resistance is 25% damage taken.  If it's an enemy, however, they'll heal for 100% instead!  Also, debuffs that are absorbed won't have any effect.

You can imagine how this will affect some of the boss fights...