For once in my life I want to see something finished by me (well except college, that's a different story). And I hope you guys can help me along the way.
Here's the rough draft of what I'll be making with the game, hopefully more ideas will come my way:
- Re-balance jobs (maybe some stat improvements or downgrades) and job tree
- Re-balance enemies (stats, equipment and abilities) -- this is to avoid playing it only in hyper-offensive teams rather than a mix or defensive teams.
- Re-balance some of the equipment.
- Spells will generally be faster as to avoid being not used for the majority of the game.
- Make status spells GREAT AGAIN. (Aiming for 60-80% chances, need some insight on this)
- Get rid of/balance broken shit.
- Make all encounters go on average level with your party. (I think I'll have bosses start with +5 levels or something, thoughts?)
- Make NPC's controllable.
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Implement a Exp/JP ASM hack if needed. Credits to Emmy of course.
Spoiler
Rather than gaining Exp/JP per action you get it per battle.
EDIT: for now this project is on hiatus, all my focus is currently on an RPG I am making