Current Version: v2.060, 2021/05/08
Sister thread (probably down forever)
Major features:
- Equipment offers various bonuses instead of a simple attack and defense progression
- Rebalanced classes, stats and spells, almost everything is usable now
- Modified formulas that keep even high level techs useful
- Expanded inbattle options with running, regular strong attacks and counter techs
- Passive MP regeneration with high cost spells: be smart with your magic
- Extensive boss AI changes
- Accelerated level curve: from class changing at the earliest mana stone to facing the final boss at the level cap
- Transformed the shield slot into a second accessoire slot for everyone, shields count as regular accessoires
- Increased inventory capacity to 20 per item type instead of 9
- Tons of bugfixes ranging from agility stats not working to Kevin's wolfform stacking attack bonuses
- 5 difficulties to choose from, covering the spectrum from "easier than vanilla" to "Atlus would be proud"
Roadmap until v1.0
bosses:
-
Darkshine Knight -
Koren -
Dragon Emperor -
Jagan -
Bigeau -
Archdemon
missing items:
-
final weapon for Lord -
final weapon for Duelist -
final weapon for Ninjamaster -
final weapon for Nightblade -
final weapon for Grand Divina -
final weapon for Archmage -
final weapon for Magus -
final weapon for Vanadise -
final weapon for Starlancer
Potential ideas towards v2.0
- class capstone at level 68 (akin to a 3rd mini class, probably via one of the dummy items)

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