Hello, I've been working with Insidious611 on the Dancing Mad MSU-1 mod for FFVI.
https://github.com/Insidious611/DancingMadFF6/releases
One of our testers decided to test compatibility with the BNW mod, and apparently it works great except for one thing. Something about the MSU-1 mod breaks something about the spellpoint system you've implemented. There are no ROM conflicts between the mods, so the most likely culprit is a RAM conflict.
Currently the Dancing Mad MSU-1 mod uses the following RAM addresses:
$1E20 - $1E26 and $7EF001
Could one of the coders of BNW check if these addresses are used by anything in BNW's spell point system?