https://www.twitch.tv/videos/261181936?
First speed run Of hard mode Boss Rush - Actually, my first speed run ever ! This took me 5 attempts just to beat on recording.
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https://www.twitch.tv/videos/261181936?
First speed run Of hard mode Boss Rush - Actually, my first speed run ever ! This took me 5 attempts just to beat on recording.
Nice!
I never realized how annoying meteor is without savestates...
I tried the final fantasy boss rush afterwards and got meteor full party critted after 50 minutes of playing... Lol
Andddd... It got rejected along with my newest speedrun of the Final Fantasy boss rush lmao
Because apparently I didn't download the game and install it on to the "preferred" emulator... Either the run is legit or it isn't.
So I guess I'm never going to attempt a speedrun of this game again...
Didn't you say you were going to set up a SNES classic? That's a legal emulator.
Yes but I'd have to start over because my savestates won't transfer...
Why the hell did he put specifics on emulators... I could see outlawing specific ones, but having it put to the one that he chose is silly... Unless someone knows how to transfer savestates, which clearly doesn't work, I'm done until v.9 comes out
I know it's not the answer you wanted to hear, but it's normal for only specific emulators to be allowed. They have a specific timing and way they handle certain edge cases, not to mention load times may vary. ZSNES for example does certain things slower or faster than SNES9x. I can't speak for the emulator you used since I don't even know what it is, but it likely times differently. It doesn't make any sense to allow all emulators except certain ones, since then you're forced to play wack-a-mole if new emulators or new versions come out.
As far as transferring savestates is concerned, it's unlikely to be possible. If it's any consolation though, everyone else will have to do the same thing in order to be competitive in the boss rushes.
Also, you don't need any save states to do Smithy% or Xion% ![]()
You're certainly correct on everything- but emulators aren't the only thing that forces time variables, often times people use foreign versions of a game just to get edges in load times etc..
Most speedruns only require that you're using an emulator OR console (or arcade etc) but that they be placed into the correct category upon submission.
But I digress...
11 minutes ago, Fein-Life said:Most speedruns only require that you're using an emulator OR console (or arcade etc) but that they be placed into the correct category upon submission.
Just to clarify, most speedruns are broken into an emulator category and a console category since even the best emulators tend to have have different load times than actual hardware. However, the emulator category only allows certain emulators. For example, Super Mario 64 requires "Project64 v1.6 or OpenEmu". There are games that don't specify outright, like Super Mario World, but that's a mistake on the moderators.
Ya.. still, it sucks that the moment I finally get the two runs in - I'm disqualified lol...
Yeah, it sucks. Even so, I stand by wolfblade's decision 100%. I hadn't considered the factor the emulator was different.
But hey, it was an honest mistake - no harm no foul. I really hope you'll get the snes classic set up and try again! ![]()
??
What bothers me I think the most is the emulator I used is the same (JohnSnes) as Snes9X except a different skin.
And I can't even use a Bluetooth controller with this Bareskin Version (the approved one).. ugh. This is garbage.
After researching the 2 different emulators - it has been proven via Mudlord that the 2 emulators are the same (JohnSnes is a stolen and reskinned version) hex wise.
If it's the same emulator, then you should be able to use the save states from one on the other.
I can't figure out how to access the data folders from snes9x...
Do you have a save state I can have? For the snes9x
Actually.. nevermind. This emulator is completely garbage anyways. It's not capable of speedrun on because you can't use a controller with it. Lol.
He should probably take this emulator off the list all together.
Considering I and many others have used a controller with SNES9x in the past, I'd say you should reconsider your statement.
Please show me how to do it, because the version I have doesn't allow that
I deleted it and got the correct version.
This one has the Bluetooth options.
Just to be sure, the proper emulator is Snes9X Ex+?
The correct version is SNES9x v1.53+ on Windows.
If you want one for android, you'll have to take it up with wolfblade (who will likely tell you to take it up with darkkefka, who isn't going to want to test the game again on android).
Actually, I've got one better. I found out how to get everything on to the MAC itself, downloaded the path, the patcher, the room, and configured my controller.. And now I'm ready to start over with better quality than casting my phone!
This actually turned out better !
I downloaded version 1.5.3 Snes9x for mac
Your emulator says version 1.5.4. the rules say 1.5.3
Haha..
It's worth noting I don't speedrun the game on emulator anymore... I use the SNES classic (which is also what wolfblade uses).
Whether or not 1.54.1 or 1.53 for Mac are allowed, you'll have to ask wolfblade.
10 hours ago, Fein-Life said:I downloaded version 1.5.3 Snes9x for mac
So, I just had a lengthy conversation with wolfblade about whether to allow the Mac version (neither of us uses Mac)... good news, it's now allowed!
Furthermore, any version of Snes9X higher than 1.53 will also be allowed, in addition to Snes9XGX (for Wii) and "official emulation" (SNES Classic and VC). Of course, actual hardware is also allowed.
Other points of interest:
Yea! Now I will give it a try on my new setup