Hello there, I am new to this board and made an account to ask a few questions.
I recently got the urge to play FFVI again, so I looked through mods for it and found this.
A lot of what this mod does is what I would have wanted to do(If I had the ability...), so I am rather stoked to play this. Lots of the choices remind me of the Etrian Odyssey games...
I haven't started to play so far, but I've got a few question regarding the mod - simply a few concerns or worries.
- Some characters sound incredibly squishy by nature(Strago, Shadow, for example). While evasion is fine and good, having a character on the team that gets 1-shot by everything that connects is kind of a liability, is it not? So my question is... How fragile are the fragile characters really?
- Many espers are only obtained very late in the game. This does hinder the growth aspect as well as spell selection of certain characters(Especially if you talk about Crusader). Question is if this has been taken into consideration and not have 1-2 characters that are very limited until near endgame. As far as I remember, most Espers are WoR and many are optional. If I need Crusader and Tritoch for a specific build, am I just out of luck?
- On the topic of Espers, I read the progression system has been fixed through some bank feature. Does that mean every character has access to their esper stat-boosts even if you do not have the Esper? Or do I still need to get them?
- On builds, I gather that many builds require specific gear/relics. Aren't some of those only gotten very late? I fear that the game experience and balance may have gone heavy into endgame, neglecting the way there(Happens a lot...), hence all these questions.
- I read about a respec option in WoR. Is it available quickly and easily, or does it take a considerable amount of time to get to? Also, what and how much does it cost?
- If an update comes out, can I just put it over an already started game without much trouble? I probably won't just raze through the game in a week and updates are always good. Should I possibly even wait for the next update to start my playthrough?
- MP seems to be made to gate spell use a LOT more. This is fine, in and of itself, but... Not using spells is also not fun. And random encounters tend to be plenty - going oom after a few spellcasts sounds simply annoying - mp management is one thing, but not using abilities is the opposite of "play". Of course, this would be alleviated if there is some kind of auto MP-reg feature after battle and there are the mana-batteries(Edgar and Sabin, from what I've seen), but it worries me nonetheless. Some insight into the mp management(Especially on less MP-heavy characters like Locke) would be appreciated.
On a sidenote: If there is no reg after battle, it could be a consideration. Partial HP/MP reg after battle allows to make random encounters a tad harder - incentivizing more strategy. Full Reg can make random encounters very difficult without being a frustrating experience(Just don't make every thing a meatbag - fast and hard should be the name of the game). Full MP reg allows for much more intrinsic balance of MP reserves and can lead to a lot of cool stuff in terms of balance and strategy
- And lastly, any information on the overall difficulty level and strategy, especially for a earlier parts(pre-esper) of the game?
Thanks in advance for any reply, I am hoping to get at least some question answered ^^"