Image-like Reflect patch
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Oh, and you asked for my patch for Quake not removing Vanish from Floating targets; I posted that code here:
https://www.ff6hacking.com/forums/thread-3569-post-35380.html#pid35380
So does this patch cause the Reflect status to simply make spells miss?
All will be explained. ![]()
Edit: this replaces Reflect's expiration timer with a mechanic to have Reflect be randomly dispelled when activated, much like the way Image works.
That is COOL.
Ah cool, I'm glad it tells you when a barrier goes down, I was worried about that since reflect has no visual cue.
Has anyone had a chance to give this a whirl? @Deschain I know you're doing a run through currently.
Extreme ASM noob here, and I'm having trouble getting this patch to apply. I'm using Maxkas on Mac OS 10.13, which itself uses xkas 0.6 or asar 1.01 (I've tried both options). Both fail on line 6, something about the 'ff6_snes_battle.tbl' table, and asar also complains about 'not supported [hirom]'. I have my ROM, .asm patch, and the .tbl file all in the same directory at the moment. Example output below:
Quotevia asar v1.01:
Patching...
.../BNW/reflect-image-bnw.asm:4: error: Not supported [hirom]
.../BNW/reflect-image-bnw.asm:6: error: Invalid table file [table ff6_snes_battle.tbl,rtl]
23 bytes added
Errors was detected while assembling the patch. Assembling aborted. Your ROM has not been modified.via xkas v0.06:
Patching...
error: .../BNW/reflect-image-bnw.asm: line 6: file not found [table ff6_snes_battle.tbl,rtl]
23 bytes added
Patching completed with errors.
Any tips?
No idea, since I don't use a mac or asar. If the table file is correct and correctly named as specified in the asm file, all I can think of is weird file permissions, or Mac xkas expecting a mac formatted text file as a table or something. Did you open the tbl file in an editor and save it?